A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage

被引:84
作者
Bekele, Mafkereseb Kassahun [1 ]
Champion, Erik [1 ]
机构
[1] Curtin Univ, Sch Media Creat Arts & Social Inquiry, UNESCO Chair Cultural Heritage & Visualisat, Bentley, WA, Australia
来源
FRONTIERS IN ROBOTICS AND AI | 2019年 / 6卷
关键词
mixed reality; collaborative interaction; multimodal interaction; virtual heritage; cultural learning; AUGMENTED REALITY; MOBILE;
D O I
10.3389/frobt.2019.00091
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn't often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology's or the interaction method's potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ.
引用
收藏
页数:14
相关论文
共 62 条
  • [1] Virtualized architectural heritage: New tools and techniques
    Addison, AC
    Gaiani, M
    [J]. IEEE MULTIMEDIA, 2000, 7 (02) : 26 - 31
  • [2] Adhani N. I., 2012, 1 INT C FUT TRENDS C
  • [3] Anthes C., 2016, AER C 2016 IEEE BIG
  • [4] A survey of augmented reality
    Azuma, RT
    [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1997, 6 (04): : 355 - 385
  • [5] Interacting with the Andrea Palladio Works: The History of Palladian Information System Interfaces
    Baldissini, S.
    Gaiani, M.
    [J]. ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2014, 7 (02):
  • [6] Bekele M.K., 2019, 24 ANN C ASS COMP AI, P675
  • [7] A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
    Bekele, Mafkereseb Kassahun
    Pierdicca, Roberto
    Frontoni, Emanuele
    Malinverni, Eva Savina
    Gain, James
    [J]. ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2018, 11 (02):
  • [8] A survey of augmented reality
    [J]. 1600, Now Publishers Inc (08): : 2 - 3
  • [9] Bustillo A, 2015, Dig. Appl. Archaeol. Cult. Heritage, P248, DOI 10.1016/J.DAACH.2015.11.002
  • [10] Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
    Caggianese, Giuseppe
    Gallo, Luigi
    Neroni, Pietro
    [J]. FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE, 2018, 81 : 516 - 527