Creation and control of real-time continuous level of detail on programmable graphics hardware

被引:15
|
作者
Southern, R [1 ]
Gain, J [1 ]
机构
[1] Univ Cape Town, Collaborat Visual Comp Lab, ZA-7925 Cape Town, South Africa
关键词
D O I
10.1111/1467-8659.t01-1-00644
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Continuity in level of detail sequences is essential in hiding visual artefacts that occur when switching between discrete levels of detail. However construction and implementation of these sequences is prohibitively complex. We present a new structure, the g-mesh, which greatly simplifies the implementation of continuous level of detail in large scenes. We also introduce a novel greedy predictive level of detail control system suited to the g-mesh. Finally we achieve a dramatic improvement in the rendering of morphing sequences by exploiting current graphics hardware.
引用
收藏
页码:35 / 48
页数:14
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