Six Suggestions for Research on Games in Cognitive Science

被引:6
作者
Chabris, Christopher F. [1 ,2 ,3 ]
机构
[1] Geisinger Hlth Syst, 120 Hamm Dr,2nd Floor,MC 60-36, Lewisburg, PA 17837 USA
[2] Union Coll, Dept Psychol, Schenectady, NY 12308 USA
[3] Inst Adv Study Toulouse, Toulouse, France
关键词
Games; Chess; Poker; Expertise; Video games; Research methods; Intelligence; CHESS; TIME; QUALITY; SPEED;
D O I
10.1111/tops.12267
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Games are more varied and occupy more of daily life than ever before. At the same time, the tools available to study game play and players are more powerful than ever, especially massive data sets from online platforms and computational engines that can accurately evaluate human decisions. This essay offers six suggestions for future cognitive science research on games: (1) Don't forget about chess, (2) Look beyond action games and chess, (3) Use (near)-optimal play to understand human play and players, (4) Investigate social phenomena, (5) Raise the standards for studies of games as treatments, (6) Talk to real experts.
引用
收藏
页码:497 / 509
页数:13
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