Back to the Future: Constructivist Learning in Virtual Reality

被引:3
作者
Collins, Jonny [1 ]
Regenbrecht, Holger [1 ]
Langlotz, Tobias [1 ]
机构
[1] Univ Otago, Dunedin, New Zealand
来源
ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) | 2018年
关键词
Virtual Reality; Learning; Education; Pedagogy;
D O I
10.1109/ISMAR-Adjunct.2018.00030
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A proposal was first made in 1971 for a study attempting to investigate radical constructivism as a valid learning theory, though the study was never formally conducted. This work describes our Virtual Reality interactive four-dimensional Hypercube system used as our investigative medium, and our initial implementation of the historic study proposal for validation. Our lessons learned are leading to further experimentation and investigation into learning applications in Virtual Reality.
引用
收藏
页码:45 / 46
页数:2
相关论文
共 50 条
[31]   Determinants of Learning Anatomy in an Immersive Virtual Reality Environment - A Scoping Review [J].
Sinha, Sakshi ;
DeYoung, Veronica ;
Nehru, Amit ;
Brewer-Deluce, Danielle ;
Wainman, Bruce C. .
MEDICAL SCIENCE EDUCATOR, 2023, 33 (01) :287-297
[32]   Designing for collaborative learning in immersive virtual reality: a systematic literature review [J].
Paulsen, Lucas ;
Dau, Susanne ;
Davidsen, Jacob .
VIRTUAL REALITY, 2024, 28 (01)
[33]   Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality [J].
Zhang, Lei ;
Bowman, Doug A. ;
Jones, Caroline N. .
2019 11TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES), 2019, :33-40
[34]   Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles [J].
Ekman, Johan ;
Solsona, Jordi ;
Quintero, Luis .
PROCEEDINGS OF THE 2024 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2024, 2024, :192-200
[35]   Virtual reality and simulation: Training the future emergency physician [J].
Reznek, M ;
Harter, P ;
Krummel, T .
ACADEMIC EMERGENCY MEDICINE, 2002, 9 (01) :78-87
[36]   User experiences of virtual reality technologies for healthcare in learning: an integrative review [J].
Makinen, Henna ;
Haavisto, Elina ;
Havola, Sara ;
Koivisto, Jaana-Maija .
BEHAVIOUR & INFORMATION TECHNOLOGY, 2022, 41 (01) :1-17
[37]   Procedural Learning in Virtual Reality: The Role of Immersion, Interactivity, and Spatial Ability [J].
Johnson, Cheryl I. ;
Bailey, Shannon K. T. ;
Schroeder, Bradford L. ;
Marraffino, Matthew D. .
TECHNOLOGY, MIND, AND BEHAVIOR, 2022, 3 (04)
[38]   Prerequisites for Learning in Networked Immersive Virtual Reality [J].
Han, Eugy ;
Nowak, Kristine L. ;
Bailenson, Jeremy N. .
TECHNOLOGY, MIND, AND BEHAVIOR, 2022, 3 (04)
[39]   Integrating Virtual Reality in Language Learning Settings [J].
Torres, Kelly M. ;
Statti, Aubrey .
12TH INTERNATIONAL CONFERENCE INNOVATION IN LANGUAGE LEARNING, 2019, :466-468
[40]   Virtual Reality Based Robotics Learning System [J].
Yang, Xiaoli ;
Zhao, Yaqi ;
Wu, Wei ;
Wang, Hui .
2008 IEEE INTERNATIONAL CONFERENCE ON AUTOMATION AND LOGISTICS, VOLS 1-6, 2008, :859-864