Game-Based Mechanical Engineering Teaching and Learning - A Review

被引:0
作者
Meira Menandro, Fernando Cesar [1 ,2 ]
Arnab, Sylvester [2 ]
机构
[1] Univ Fed Espirito Santo, Dept Mech Engn, Av Fernando Ferrari 514, BR-29075910 Vitoria, ES, Brazil
[2] Coventry Univ, Frederick Lanchester Lib, DMLL, Gosford St, Coventry CV1 5DD, W Midlands, England
来源
SMART AND SUSTAINABLE MANUFACTURING SYSTEMS | 2021年 / 5卷 / 02期
关键词
game-based teaching and learning; serious games; engineering education; mechanical engineering; SIMULATION GAME; MANUFACTURING EDUCATION; BUSINESS SIMULATION; SERIOUS GAMES; VIDEO GAME; GAMIFICATION; REALITY; DESIGN; IMPLEMENTATION; ENVIRONMENT;
D O I
10.1520/SSMS20200003
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The usual approach to engineering education, though appropriate for some students, in general lacks adaptability for different learning needs. Game-based learning is an attempt to provide adaptable learner-centered education. This paper presents a review of the published works on game-based applications for Mechanical Engineering teaching and learning from the past five decades. A comprehensive review was performed, and more than 200 papers were screened, evaluating the gamification approach, educational objectives, and Mechanical Engineering curriculum. Bloom's taxonomy was used to identify cognitive learning outcomes for each of the games studied. There was also an attempt to establish Mechanical Engineering topics for an efficient curriculum and a correspondence of each game analyzed with the specific topic. The references found are presented according to Mechanical Engineering knowledge topic and cognitive learning outcome. Suggestions for further research on the field are made. The main ones include the need to formalize the educational objectives and development goals of the games, since most of the games studied did no such formalization, aswell as the development and design strategies adopted to achieve such goals, a recently growing field of study.
引用
收藏
页码:45 / 59
页数:15
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