Odin: A Service for Gamification of Learning Activities

被引:5
作者
Paiva, Jose Carlos [1 ,2 ]
Leal, Jose Paulo [1 ,2 ]
Queiros, Ricardo [3 ,4 ,5 ]
机构
[1] Univ Porto, Fac Sci, CRACS, Rua Campo Alegre 823, P-4100 Oporto, Portugal
[2] Univ Porto, INESC Porto LA, P-4100 Oporto, Portugal
[3] CRACS, Oporto, Portugal
[4] INESC Porto LA, Oporto, Portugal
[5] DI ESEIG IPP, Oporto, Portugal
来源
LANGUAGES, APPLICATIONS AND TECHNOLOGIES, SLATE 2015 | 2015年 / 563卷
关键词
Gamification; e-Learning; Game services; Interoperability; MOTIVATION;
D O I
10.1007/978-3-319-27653-3_19
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification.
引用
收藏
页码:194 / 204
页数:11
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