The Effects of Virtual Reality Based Rehabilitation on Upper Extremity Function in a Child with Cerebral Palsy: A Case Report

被引:5
作者
Mirich, Rachael [1 ]
Kyvelidou, Anastasia [2 ]
Greiner, Bobbi S. [1 ]
机构
[1] Creighton Univ, Occupat Therapy, Omaha, NE 68178 USA
[2] Creighton Univ, Phys Therapy Dept, 2500 Calif Plaza, Omaha, NE 68178 USA
关键词
Cerebral palsy; computer-based interventions; gaming technology; virtual environments; handwriting; prehension; upper extremity function; PEDIATRIC EVALUATION; RELIABILITY; VALIDITY; THERAPY;
D O I
10.1080/01942638.2021.1909688
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Aim This case report was designed to assess the efficacy of virtual reality (VR) rehabilitation on improving upper extremity function for a child with spastic hemiplegic cerebral palsy. Methods In addition to conventional therapies completed three times per week, the participant engaged in virtual reality rehabilitation with the Neofect Smart Kids five to seven days per week for six weeks totaling just over twelve hours of intervention time. Outcome measures were administered pre-intervention, post-intervention, and 6-weeks post-intervention. Results Varying levels of improvement in motor function, quality of movement, and functional use were observed during intervention evidenced by improved scores on the following standardized assessments: Peabody Developmental Motor Scales, Second Edition; the Quality of Upper Extremity Skills Test; and the Pediatric Evaluation and Disability Inventory-Computer Adaptive Test. The participant maintained improvements in motor skills at 6-weeks post intervention, however, the quality of his movements and overall frequency of use with his affected upper extremity decreased in the 6-weeks following termination of intervention. Conclusions Even though the results are not generalizable, the VR intervention for this child allowed for greater movement repetition and improved functional upper extremity use.
引用
收藏
页码:620 / 636
页数:17
相关论文
共 17 条
[1]  
Bayon C., 2016, TRANSL BIOMED, DOI [DOI 10.21767/2172-0479.100044, 10.21767/2172-0479.100044.]
[2]   In-Home Delivery of Constraint-Induced Movement Therapy via Virtual Reality Gaming [J].
Borstad, Alexandra L. ;
Crawfis, Roger ;
Phillips, Kala ;
Lowes, Linda Pax ;
Maung, David ;
McPherson, Ryan ;
Siles, Amelia ;
Worthen-Chaudhari, Lise ;
Gauthier, Lynne V. .
JOURNAL OF PATIENT-CENTERED RESEARCH AND REVIEWS, 2018, 5 (01) :6-17
[3]   A GLOBAL MEASURE OF PERCEIVED STRESS [J].
COHEN, S ;
KAMARCK, T ;
MERMELSTEIN, R .
JOURNAL OF HEALTH AND SOCIAL BEHAVIOR, 1983, 24 (04) :385-396
[4]  
Dascal Julieta, 2017, Innov Clin Neurosci, V14, P14
[5]   Construct validity of the pediatric evaluation of disability inventory computer adaptive test (PEDI-CAT) in children with medical complexity [J].
Dumas, Helene M. ;
Fragala-Pinkham, Maria A. ;
Rosen, Elaine L. ;
O'Brien, Jane E. .
DISABILITY AND REHABILITATION, 2017, 39 (23) :2446-2451
[6]   Concurrent Validity and Reliability of the Pediatric Evaluation of Disability Inventory-Computer Adaptive Test Mobility Domain [J].
Dumas, Helene M. ;
Fragala-Pinkham, Maria A. .
PEDIATRIC PHYSICAL THERAPY, 2012, 24 (02) :171-176
[7]  
Folio MR., 2000, PDMS-2 Peabody Development Motor Scales, VSecond
[8]  
Hickey Annabel, 1998, Physical and Occupational Therapy in Pediatrics, V18, P123, DOI 10.1300/J006v18n03_09
[9]   A systematic review of interventions for children with cerebral palsy: state of the evidence [J].
Novak, Iona ;
Mcintyre, Sarah ;
Morgan, Catherine ;
Campbell, Lanie ;
Dark, Leigha ;
Morton, Natalie ;
Stumbles, Elise ;
Wilson, Salli-Ann ;
Goldsmith, Shona .
DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY, 2013, 55 (10) :885-910
[10]  
Oh Y., 2018, INTERNAL RAPAEL REPO