AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician

被引:13
|
作者
Franks, R. Robert [1 ]
King, Dominic [2 ]
Bodine, Warren [3 ]
Chisari, Emanuele [1 ]
Heller, Alan [1 ]
Jamal, Faraz [4 ]
Luksch, John [1 ]
Quinn, Kate [5 ]
Singh, Raunak [4 ]
Solomon, Mary [6 ]
机构
[1] Rothman Inst, Philadelphia, PA USA
[2] Cleveland Clin, Cleveland, OH 44106 USA
[3] Greater Lawrence Family Hlth Ctr, Lawrence, MA USA
[4] Rowan Sch Osteopath Med, Stratford, NJ USA
[5] Maine Med Partners Orthoped & Sports Med, Portland, ME USA
[6] Still Univ KCOM, Kirksville, MO USA
来源
CLINICAL JOURNAL OF SPORT MEDICINE | 2022年 / 32卷 / 03期
关键词
esports; active video gaming; upper crossed syndrome; digital eye strain; computer vision syndrome; internet gaming disorder; COMPUTER VISION SYNDROME; SLEEP QUALITY; EXPOSURE; PERFORMANCE; STUDENTS; MEDIA; CHILD;
D O I
10.1097/JSM.0000000000001034
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US National Collegiate Athletic Association, and several secondary school athletic associations within the United States. In addition, professional teams have been established in several major cities within the United States, Canada, Europe, and Australia. With the growth of esports, the necessity of incorporating esports medicine into the practice of sports medicine physicians has become paramount. Esports can be played on a monitor or screen and played using physical activity in what has become known as active video gaming. Within both of these platforms, there have emerged certain conditions unique to esports. There are also certain conditions seen in other sports applicable to esports athletes. This document will review the evaluation of the esports athlete, introduce conditions unique to these athletes and review common conditions seen in esports, discuss diagnostics used in the evaluation of esports athletes, introduce treatment options for conditions unique to esports and review those for commonly seen injuries in esports, discuss prevention of injuries in esports, and introduce a framework for the future development of esports medicine that can be introduced into the daily practice of the sports medicine physician.
引用
收藏
页码:E221 / E229
页数:9
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