A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback

被引:3
作者
Henriksen, Bartal [1 ]
Nielsen, Ronni [1 ]
Kraus, Martin [2 ]
Geng, Bo [3 ]
机构
[1] Aalborg Univ, Sch Informat & Commun Technol, Aalborg, Denmark
[2] Aalborg Univ, Dept Architecture Design & Media Technol, Aalborg, Denmark
[3] Aalborg Univ, Dept Hlth Sci & Technol, Aalborg, Denmark
来源
PROCEEDINGS OF THE VIRTUAL REALITY INTERNATIONAL CONFERENCE - LAVAL VIRTUAL 2017 (ACM VRIC) | 2017年
关键词
Virtual reality; Virtual Environment; Phantom Limb Pain and Mirror Therapy;
D O I
10.1145/3110292.3110306
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Phantom Limb Pain (PLP) affects many amputees and many conventional treatment methods have been proven unreliable. This paper describes the implementation of a PLP treatment system for upper-limb amputees, using Virtual Reality (VR) to create an illusion that they regain and can control both hands again, which may suppress PLP. The system uses motion capture sensors to track the movement of the intact hand and arm, and mirrors the hand movement to the amputated side in the Virtual Environment (VE). Electrical stimulation was used to provide haptic feedback. The system consists of three games: (1) a bending game where the user has to grab, move, bend and release a 'nunchuck' to encourage hand rotations, (2) a frequency discrimination game, where the user has to distinguish between haptic frequencies, by pressing different buttons, and (3) a location discrimination game, where the user has to distinguish between stimulation locations. The system was tested on three amputees with PLP over the span of three weeks. For two participants, the games encouraged the use of both intact and amputated hand while playing. These two participants also felt an increased control of the amputated limb.
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页数:4
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