Classification of Emotional Arousal During Multimedia Exposure

被引:18
作者
Anderson, Adam [1 ]
Hsiao, Thomas [2 ]
Metsis, Vangelis [3 ]
机构
[1] Univ Maryland, Dept Comp Sci, College Pk, MD 20742 USA
[2] Rice Univ, Dept Stat, Houston, TX 77005 USA
[3] Texas State Univ, Dept Comp Sci, San Marcos, TX 78666 USA
来源
10TH ACM INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS (PETRA 2017) | 2017年
基金
美国国家科学基金会;
关键词
Physiological biosignals; emotion recognition; classification; affective computing; RECOGNITION;
D O I
10.1145/3056540.3064956
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In the study of emotion recognition, relatively few efforts have been made to compare classification results across different emotion induction methods. In this study, we attempt to classify emotional arousal using physiological signals collected across three stimulus types - music, videos, and games. Subjects were exposed to relaxing and exciting music and videos and then asked to play Tetris and Minesweeper. Data from GSR, ECG, EOG, EEG, and PPG signals were analyzed using machine learning algorithms. We were able to successfully detect emotion arousal over a set of contiguous multimedia activities. Furthermore, we found that the patterns of physiological response to each multimedia stimuli are varying enough, that we can guess the stimulus type just by looking at the biosignals.
引用
收藏
页码:181 / 184
页数:4
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