Piloting an adaptive skills virtual reality intervention for adults with autism: findings from user-centered formative design and evaluation

被引:9
作者
Schmidt, Matthew M. [1 ]
Glaser, Noah [2 ]
机构
[1] Univ Florida, Inst Adv Learning Technol, Gainesville, FL 32611 USA
[2] Univ Connecticut, Dept Educ Psychol, Storrs, CT USA
关键词
Virtual reality; Autism; Immersive technologies; Head-mounted display; TECHNOLOGY-BASED INTERVENTIONS; TEACH SOCIAL-SKILLS; SPECTRUM DISORDER; INTELLECTUAL DISABILITIES; ASPERGER-SYNDROME; YOUNG-ADULTS; CHILDREN; INDIVIDUALS; ENVIRONMENTS; ADOLESCENTS;
D O I
10.1108/JET-09-2020-0037
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Purpose The purpose of this paper is to present evaluation findings from a proof-of-concept virtual reality adaptive skills intervention called Virtuoso, designed for adults with autism spectrum disorders. Design/methodology/approach A user-centric usage test was conducted to investigate the acceptability, feasibility, ease-of-use and relevance of Virtuoso to the unique needs of participants, as well as the nature of participants' user experiences. Findings are presented from the perspectives of expert testers and participant testers with autism. Findings This paper offers findings that suggest Virtuoso is feasible and relevant to the unique needs of the target population, and that user experience was largely positive. Anecdotal evidence of skills transfer is also discussed. Research limitations/implications The research was conducted in limited settings and with a small number of participants. Multiple VR hardware systems were used, and some experienced instability. This could be accounted for in future research by deploying across multiple settings and with a larger number of participants. Some evidence of cybersickness was observed. Future research must carefully consider the trade-offs between VR-based training and cybersickness for this vulnerable population. Originality/value This paper reports on cutting-edge design and development in areas that are under-represented and poorly understood in the literature on virtual reality for individuals with autism.
引用
收藏
页码:137 / 158
页数:22
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