Using an Augmented Reality Geolocalized Quiz Game as an Incentive to Overcome Academic Procrastination

被引:5
作者
Blanca Ibanez, Maria [1 ]
Pelaez, Jorge [1 ]
Delgado Kloos, Carlos [1 ]
机构
[1] Univ Carlos III Madrid, Madrid, Spain
来源
MOBILE TECHNOLOGIES AND APPLICATIONS FOR THE INTERNET OF THINGS | 2019年 / 909卷
关键词
Academic procrastination; Augmented reality; Self-regulation; EDUCATION;
D O I
10.1007/978-3-030-11434-3_21
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Academic procrastination is associated with low academic achievement, thus it is considered an important challenge in education. Lack of self-regulation and motivation are among the main problems associated with procrastination. The aim of this study was to determine the effectiveness of a quiz game in Java programming to avoid procrastination. The sample was 45 students, who were randomly assigned to 2 groups. The control group used a Web-based tool and the experimental group used an augmented-based tool. The finding of this study suggests that the game activity embedded in the augmented reality tool helped the students to avoid procrastination.
引用
收藏
页码:175 / 184
页数:10
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