Social Welfare Control in Mobile Crowdsensing Using Zero-Determinant Strategy

被引:8
|
作者
Hu, Qin [1 ]
Wang, Shengling [1 ]
Bie, Rongfang [1 ]
Cheng, Xiuzhen [2 ]
机构
[1] Beijing Normal Univ, Coll Informat Sci & Technol, Beijing 100875, Peoples R China
[2] George Washington Univ, Dept Comp Sci, Washington, DC 20052 USA
来源
SENSORS | 2017年 / 17卷 / 05期
基金
中国国家自然科学基金;
关键词
crowdsensing; game theory; zero-determinant strategy; social welfare; INCENTIVE MECHANISM; FRAMEWORK;
D O I
10.3390/s17051012
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
As a promising paradigm, mobile crowdsensing exerts the potential of widespread sensors embedded in mobile devices. The greedy nature of workers brings the problem of low-quality sensing data, which poses threats to the overall performance of a crowdsensing system. Existing works often tackle this problem with additional function components. In this paper, we systematically formulate the problem into a crowdsensing interaction process between a requestor and a worker, which can be modeled by two types of iterated games with different strategy spaces. Considering that the low-quality data submitted by the workers can reduce the requestor's payoff and further decrease the global income, we turn to controlling the social welfare in the games. To that aim, we take advantage of zero-determinant strategy, based on which we propose two social welfare control mechanisms under both game models. Specifically, we consider the requestor as the controller of the games and, with proper parameter settings for the to-be-adopted zero-determinant strategy, social welfare can be optimized to the desired level no matter what strategy the worker adopts. Simulation results demonstrate that the requestor can achieve the maximized social welfare and keep it stable by using our proposed mechanisms.
引用
收藏
页数:16
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