Imaginative Role-Playing as a Medium for Moral Development: Dungeons & Dragons Provides Moral Training

被引:19
作者
Wright, Jennifer Cole [1 ]
Weissglass, Daniel E. [2 ]
Casey, Vanessa [2 ]
机构
[1] Coll Charleston, Psychol, Charleston, SC 29401 USA
[2] Coll Charleston, Charleston, SC 29401 USA
关键词
imaginative role-playing games; moral reasoning; moral development; VIOLENT VIDEO GAMES; PRETEND PLAY; JUDGMENT; SELF; COMPREHENSION; ADOLESCENTS; AGGRESSION; BEHAVIOR; FANTASY; SKILLS;
D O I
10.1177/0022167816686263
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This study investigates the use of imaginative role-play games to sponsor positive development in young adult moral reasoning. Twelve college students participated in six approximately 4-hour gaming sessions using a customized game system based on Dungeons & Dragons (TM) (D&D, 1974, 4th ed.). The games contained embedded social/moral dilemmas (e.g., whether to torture a prisoner for information) that participants encountered and had to work through as a group. Significant growth in moral development, as measured with the Defining Issues Test and the Self-Understanding Interview was demonstrated in the gaming groups, but was not replicated in two control groups, who did not participate in the gaming sessions. This suggests that imaginative role-play gaming structures can function as an engaging, interactive "moral training ground," a medium that promotes moral development, and highlights the difference between antisocial and prosocial violence.
引用
收藏
页码:99 / 129
页数:31
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