Applying simulation experience design methods to creating serious game-based adaptive training systems

被引:67
|
作者
Raybourn, Elaine M. [1 ]
机构
[1] Sandia Natl Labs, Intelligent Syst & Robot Ctr, Albuquerque, NM 87185 USA
基金
美国能源部;
关键词
Simulation Experience Design Method; real-time in-game feedback assessment; serious games; communication; adaptive training systems;
D O I
10.1016/j.intcom.2006.08.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The purpose of the present paper is to briefly introduce adaptive training systems, and describe the Simulation Experience Design Method. Adaptive training systems are serious games whose goal it is to engender communication opportunities for players to learn about their strengths and weaknesses, receive real-time in-game performance feedback, and share diverse solutions and strategies during, between, and after game play in order to update, or adapt, player understanding. The Simulation Experience Design Method extends HCI approaches to create engaging multiplayer learning experiences by focusing on how dynamic game content, roles, scenarios, and assessment feedback contribute to emergent culture. Preliminary evaluations of an earlier instantiation of serious game-based adaptive training systems employing this design method have been positive. The contribution of the present paper lies in describing how designers create rich systems of experiences for serious games and adaptive training systems by employing HCI principles and the Simulation Experience Design Method. (C) 2006 Elsevier B.V. All rights reserved.
引用
收藏
页码:206 / 214
页数:9
相关论文
共 50 条
  • [1] Game-based learning: Development of a general methodology for creating serious games
    Linek, Stephanie
    Schwarz, Daniel
    Kickmaier-Rust, Michael
    Albert, Dietrich
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2008, 43 (3-4) : 17 - 17
  • [2] Applying Formal Design Methods to Serious Game Design: A Case Study
    Bril, Ivo
    Degens, Nick
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 873 - 880
  • [3] A Study on Serious Game-Based Learning Method for Epiduroscopy: Game Experience Evaluation
    Jang, Seong-wook
    Ko, Junho
    Kim, Yoon Sang
    INTERNATIONAL JOURNAL OF EARLY CHILDHOOD SPECIAL EDUCATION, 2022, 14 (02) : 5046 - 5052
  • [4] Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research
    Kelleci, Ozge
    Aksoy, Nuri Can
    SIMULATION & GAMING, 2021, 52 (02) : 204 - 225
  • [5] Flow Learning Experience: Applying Marketing Theory to Serious Game Design
    Wang, Chung-Hsiang
    Wu, Ko-Chiu
    Tsau, Saiau-Yue
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2019, 57 (02) : 417 - 447
  • [6] The effects of static and adaptive performance feedback in game-based training
    Serge, Stephen R.
    Priest, Heather A.
    Durlach, Paula J.
    Johnson, Cheryl I.
    COMPUTERS IN HUMAN BEHAVIOR, 2013, 29 (03) : 1150 - 1158
  • [7] Content validity of game-based assessment: case study of a serious game for ICT managers in training
    Hummel, Hans G. K.
    Joosten-ten Brinke, Desiree
    Nadolski, Rob J.
    Baartman, Liesbeth K. J.
    TECHNOLOGY PEDAGOGY AND EDUCATION, 2017, 26 (02) : 225 - 240
  • [8] Game-based structural debriefing How can teachers design game-based curricula for systems thinking?
    Kim, Yoon Jeon
    Pavlov, Oleg
    INFORMATION AND LEARNING SCIENCES, 2019, 120 (9/10) : 567 - 588
  • [9] Challenges for Serious Game Design Designing the Game-Based Neurocognitive Research Software "Hotel Plastisse"
    Goetz, Ulrich
    Kocher, Mela
    Bauer, Rene
    Mueller, Cornelius
    Meilick, Bruno
    Games and Learning Alliance, GALA 2015, Revised Selected Papers, 2016, 9599 : 323 - 328
  • [10] Framework for personalized and adaptive game-based training programs in health sport
    Hardy, Sandro
    Dutz, Tim
    Wiemeyer, Josef
    Goebel, Stefan
    Steinmetz, Ralf
    MULTIMEDIA TOOLS AND APPLICATIONS, 2015, 74 (14) : 5289 - 5311