A Virtual Environment-Based Paradigm for Improving Attention in TBI

被引:0
|
作者
Dvorkin, Assaf Y. [1 ,2 ,3 ]
Zollman, Felise S. [2 ,3 ,4 ]
Beck, Kathleen [2 ,4 ]
Larson, Eric [2 ,3 ,4 ]
Patton, James L. [5 ,6 ,7 ]
机构
[1] Northwestern Univ, Sensory Motor Performance Program, Rehabil Inst Chicago, Chicago, IL 60611 USA
[2] Northwestern Univ, Dept Phys Med, Chicago, IL 60611 USA
[3] Northwestern Univ, Dept Rehabil, Chicago, IL 60611 USA
[4] Rehabil Inst Chicago, Chicago, IL USA
[5] Northwestern Univ, Sensory Motor Performance Program, Rehabil Inst Chicago, Dept Phys Med, Chicago, IL USA
[6] Northwestern Univ, Sensory Motor Performance Program, Rehabil Inst Chicago, Dept Rehabil Biomed & Mech Engn, Chicago, IL USA
[7] Univ Illinois, Dept Biomed Engn, Chicago, IL USA
来源
2009 IEEE 11TH INTERNATIONAL CONFERENCE ON REHABILITATION ROBOTICS, VOLS 1 AND 2 | 2009年
关键词
TRAUMATIC BRAIN-INJURY; COGNITIVE REHABILITATION; REALITY; DEFICITS; PROGRAM; ADULTS;
D O I
暂无
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
Attention deficits are one of the most profound problems facing the traumatic brain injured individual. The Traumatic Brain Injury (TBI) inpatient population in the rehabilitation unit is difficult to study with new technology because it is often very difficult to render and evaluate such interventions in the short time span when a patient is still in the hospital, even though that is precisely the time when clinical attentional therapy is considered most critical. We developed and performed a preliminary test of a haptic/graphic paradigm for improving attention and concentration in early stages of recovery in the TBI inpatient population. Six TBI patients and three healthy controls were exposed to a minimal distraction/minimal interaction environment while reaching for a visual target. Our initial results showed (1) the subjects tolerated the experience, (2) the number of targets acquired in successive one-minute intervals indicated a sustained attention for the task, and (3) haptic interaction in such an environment was well tolerated, engaging, and enjoyable often considered a game. These findings have provided the foundation for a larger, intensive, protracted study with repeated treatment.
引用
收藏
页码:1122 / +
页数:2
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