RETRACTED: Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation (Retracted Article)

被引:2
|
作者
Xin, Yufeng [1 ,2 ]
Zhang, Dongliang [3 ]
Qiu, Guopeng [1 ]
机构
[1] Sanming Univ, Coll Art & Design, Sanming 365004, Fujian, Peoples R China
[2] Krasnodar State Inst Culture, Krasnodar 350076, Russia
[3] Zhejiang Univ, Int Design & Res Inst, Hangzhou 310058, Zhejiang, Peoples R China
关键词
MECHANISMS;
D O I
10.1155/2021/9988623
中图分类号
O1 [数学];
学科分类号
0701 ; 070101 ;
摘要
With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods (primitive construction method and model reconstruction method) first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.
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页数:11
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