CREATIVITY AND GAME-BASED LEARNING

被引:0
|
作者
Tomos, Florica [1 ]
Shabalina, Olga [2 ]
Malliarakis, Christos [3 ]
Balan, Oana [4 ]
Mozelius, Peter [5 ]
机构
[1] Univ South Wales, Pontypridd, M Glam, Wales
[2] Volgograd State Tech Univ, Volgograd, Russia
[3] Univ Macedonia, Thessaloniki, Greece
[4] Cardiff Univ, Cardiff, S Glam, Wales
[5] Mid Sweden Univ, Sundsvall, Sweden
来源
9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17) | 2017年
关键词
Creativity; Programming Education; Game-Based Learning; Motivation; STUDENT MOTIVATION; EDUCATIONAL GAME; PERFORMANCE; MMORPG;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Creativity is an action and has its roots embedded within the human beings. It follows that creativity is also a human capability. Furthermore, teachers are required to use creativity and teaching methods in a creative manner. This paper will approach teacher creativity and student creativity in learning programming through game-based learning. Game-based learning itself involves high order skills such as: problem solving, critical thinking and creativity. Computer programming is a very difficult subject and students face challenges in learning programming. There are a few strategies used in programming courses in Higher Education: learning to program by playing games, learning programming through game development and learning to program by the development of games for learning programming. This study conducted a comparative analysis. Further, data was collected by course evaluation and discussions with students and teachers. Findings indicate that the three approaches are beneficial for learning programming and have also a beneficial impact on student academic performance and increase student motivation. The authors recommended a combination of these three approaches with a traditional design for students enrolled on programming course. Finally, the authors designed a Model of learning for students enrolled on programming courses.
引用
收藏
页码:6726 / 6735
页数:10
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