Video Games and Spatial Cognition

被引:303
作者
Spence, Ian [1 ]
Feng, Jing [1 ]
机构
[1] Univ Toronto, Dept Psychol, Toronto, ON M5S 3G3, Canada
关键词
action video game; spatial attention; perceptual learning; gender differences; brain training; GENDER-DIFFERENCES; COMPUTER GAMES; WORKING-MEMORY; HUMAN BRAIN; ATTENTION; EXPERIENCE; SKILLS; IMPROVE; VIOLENT; DISCRIMINATION;
D O I
10.1037/a0019491
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Video game enthusiasts spend many hours at play, and this intense activity has the potential to alter both brain and behavior. We review studies that investigate the ability of video games to modify processes in spatial cognition. We outline the initial stages of research into the underlying mechanisms of learning, and we also consider possible applications of this new knowledge. Several experiments have shown that playing action games induces changes in a number of sensory, perceptual, and attentional abilities that are important for many tasks in spatial cognition. These basic capacities include contrast sensitivity, spatial resolution, the attentional visual field, enumeration, multiple object tracking, and visuomotor coordination and speed. In addition to altering performance on basic tasks, playing action video games has a beneficial effect on more complex spatial tasks such as mental rotation, thus demonstrating that learning generalizes far beyond the training activities in the game. Far transfer of this sort is generally elusive in learning, and we discuss some early attempts to elucidate the brain functions that are responsible. Finally, we suggest that studying video games may contribute not only to an improved understanding of the mechanisms of learning but may also offer new approaches to teaching spatial skills.
引用
收藏
页码:92 / 104
页数:13
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