USING WEB ANALYTICS TOOLS TO IMPROVE THE QUALITY OF EDUCATIONAL RESOURCES AND THE LEARNING PROCESS OF STUDENTS IN A GAMIFIED SITUATION

被引:0
|
作者
Amo, D. [1 ]
Valls, A. [1 ]
Alier, M. [2 ]
Canaleta, X. [1 ]
Garcia-Penalvo, F. [3 ]
Fonseca, D. [1 ]
Redondo, E. [2 ]
机构
[1] La Salle Univ Ramon Llull, Barcelona, Spain
[2] Univ Politecn Cataluna, Barcelona, Spain
[3] Univ Salamanca, Salamanca, Spain
来源
12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED) | 2018年
关键词
Learning analytics; gamification; tpack; businessification; learning media; flipped classroom; clickstream;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we propose a businessification approximation to measure and analyse students' engagement in a gamified learning context. Gamification in education is used to enhance students experience and improve learning outcomes. Its technics such as points, leaderboard, badges or ranking are also used in learning instructions with the aim to improve students' engagement. This engagement can be considered as the metric to measure the success of gamified instructions. The gamification model can also be used in an online learning environment. In this virtual context teachers have to have some tools to see what happens during the learning process. Such virtual context is usually web based. In this specific context the resources used such as images, videos or audios are fundamental to engage students. In order to help teachers enhance engagement we propose the use of web analytical tools in such web based gamified learning contexts to track, analyse and finally enhance such resources.
引用
收藏
页码:5824 / 5829
页数:6
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