Digital Motivation, Digital Addiction and Responsibility Requirements

被引:7
作者
Ali, Raian [1 ]
机构
[1] Bournemouth Univ, Bournemouth, Dorset, England
来源
2018 1ST INTERNATIONAL WORKSHOP ON AFFECTIVE COMPUTING FOR REQUIREMENTS ENGINEERING (AFFECTRE 2018) | 2018年
关键词
Digital Motivation; Digital Addiction; Responsibility Requirements; Responsibility by Design;
D O I
10.1109/AffectRE.2018.00011
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Digital media can utilise game and behaviour change mechanisms to enrich engagement and user experience and increase their retention. Such mechanisms can also be used within the business software so that performance and quality of work are enhanced, e.g. gamification. While the positive side of these advances is recognised, there is little acknowledgement about their potential adverse effects on well-being. With recent research showing evidence of some digital media usage patterns being problematic and meeting the criteria of behavioural addiction, questions on the ethics, practices and responsibility of software companies are on the rise. Unlike alcohol, digital media can be designed to sense and react to problematic usage styles. This invited talk discusses why and how the software engineering community would need to take part in designing for conscious and informed technology usage.
引用
收藏
页码:27 / 27
页数:1
相关论文
empty
未找到相关数据