Six Weeks of Unsupervised Nintendo Wii Fit Gaming is Effective at Improving Balance in Independent Older Adults

被引:2
|
作者
Nicholson, Vaughan Patrick [1 ]
McKean, Mark [1 ]
Lowe, John [1 ]
Fawcett, Christine [2 ]
Burkett, Brendan [1 ]
机构
[1] Univ Sunshine Coast, Sippy Downs, Qld, Australia
[2] Sunshine Coast Hosp & Hlth Serv, Sippy Downs, Qld, Australia
关键词
Wii Fit; balance; active video games; POSTURAL BALANCE; FALLS; STRENGTH; EXERCISE; EFFICACY; WOMEN; INTERVENTION; FEASIBILITY; PERFORMANCE; VALIDATION;
D O I
10.1123/JAPA.2013-0148
中图分类号
R592 [老年病学]; C [社会科学总论];
学科分类号
03 ; 0303 ; 100203 ;
摘要
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older adults. Methods: Forty-one older adults were recruited from local retirement villages and educational settings to participate in a six-week two-group repeated measures. study. The Wii group (n = 19, 75 +/- 6 years) undertook 30 min of unsupervised Wii balance gaming three times per week in their retirement village while the comparison group (n = 22, 74 +/- 5 years) continued with their usual exercise program. Participants' balance abilities were assessed pre- and postintervention. Results:. The Wii Fit group demonstrated significant improvements (P < .05) in timed up-and-go, left single-leg balance, lateral reach (left and right), and gait speed compared with the comparison group. Reported levels of enjoyment following game play increased during the study. Conclusion: Six weeks of unsupervised Wii balance training is an effective modality for improving balance in independent older adults.
引用
收藏
页码:153 / 158
页数:6
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