First-cycle games

被引:8
作者
Aminof, Benjamin [1 ]
Rubin, Sasha [2 ,3 ]
机构
[1] Tech Univ Wien, Vienna, Austria
[2] Univ Napoli Federico II, Naples, Italy
[3] Ist Nazl Alta Matemat, Rome, Italy
基金
奥地利科学基金会;
关键词
Graph games; Cycle games; Memoryless determinacy; Parity games; Mean-payoff games; Energy games; MEAN PAYOFF GAMES; PARITY;
D O I
10.1016/j.ic.2016.10.008
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
First-cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of the edges (or nodes) forming this cycle. These games are intimately connected with classic infinite-duration games such as parity and mean-payoff games. We initiate the study of FCGs in their own right, as well as formalise and investigate the connection between FCGs and certain infinite-duration games. We establish that (for efficiently computable Y) the problem of solving FCGs is PsPAcE-complete; we show that the memory required to win FCGs is, in general, Theta(n)! (where n is the number of nodes in the graph); and we give a full characterisation of those properties Y for which all FCGs are memoryless determined. We formalise the connection between FCGs and certain infinite-duration games and prove that strategies transfer between them. Using the machinery of FCGs, we provide a recipe that can be used to very easily deduce that many infinite-duration games, e.g., mean payoff, parity, and energy games, are memoryless determined. (C) 2016 Elsevier Inc. All rights reserved.
引用
收藏
页码:195 / 216
页数:22
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