Tracing Shapes with Eyes: Design and Evaluation of an Eye Tracking Based Approach

被引:1
作者
Hasan, Mohammad Rakib [1 ]
Mondal, Debajyoti [1 ]
Gutwin, Carl [1 ]
机构
[1] Univ Saskatchewan, Saskatoon, SK, Canada
来源
AUGMENTED HUMAN 2020: PROCEEDINGS OF THE 11TH AUGMENTED HUMAN INTERNATIONAL CONFERENCE | 2020年
基金
加拿大自然科学与工程研究理事会;
关键词
Eye Tracking; Gaze-based Interaction; Shape Tracing; Similarity Coefficient;
D O I
10.1145/3396339.3396390
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Eye tracking systems can provide people with severe motor impairments a way to communicate through gaze-based interactions. Such systems transform a user's gaze input into mouse pointer coordinates that can trigger keystrokes on an on-screen keyboard. However, typing using this approach requires large back-and-forth eye movements, and the required effort depends both on the length of the text and the keyboard layout. Motivated by the idea of sketch-based image search, we explore a gaze-based approach where users draw a shape on a sketchpad using gaze input, and the shape is used to search for similar letters, words, and other predefined controls. The sketch-based approach is area efficient (compared to an on-screen keyboard), allows users to create custom commands, and creates opportunities for gaze-based authentication. Since variation in the drawn shapes makes the search difficult, the system can show a guide (e.g., a 14-segment digital display) on the sketchpad so that users can trace their desired shape. In this paper, we take a first step that investigates the feasibility of the sketch-based approach, by examining how well users can trace a given shape using gaze input. We designed an interface where participants traced a set of given shapes. We then compared the similarity of the drawn and traced shapes. Our study results show the potential of the sketch-based approach: users were able to trace shapes reasonably well using gaze input, even for complex shapes involving three letters; shape tracing accuracy for gaze was better than 'free-form' hand drawing. We also report on how different shape complexities influence the time and accuracy of the shape tracing tasks.
引用
收藏
页数:4
相关论文
共 50 条
  • [41] A machine learning approach to classify mental workload based on eye tracking data
    Aksu, Seniz Harputlu
    Cakit, Erman
    JOURNAL OF THE FACULTY OF ENGINEERING AND ARCHITECTURE OF GAZI UNIVERSITY, 2023, 38 (02): : 1027 - 1039
  • [42] Exploring Lag Times in a Pair Tracing and Debugging Eye-Tracking Experiment
    Villamor, Maureen
    Rodrigo, Ma. Mercedes
    25TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2017): TECHNOLOGY AND INNOVATION: COMPUTER-BASED EDUCATIONAL SYSTEMS FOR THE 21ST CENTURY, 2017, : 234 - 236
  • [43] Intelligent assessment of design layout based on eye-tracking data analysis
    Xing, Baixi
    Shi, Xiaoying
    Zhu, Bohan
    Xie, Linhai
    Zhang, Lekai
    Wang, Jiaxi
    2019 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT HUMAN-MACHINE SYSTEMS AND CYBERNETICS (IHMSC 2019), VOL 1, 2019, : 275 - 278
  • [44] Tracing users' behaviors in a multimodal instructional material: An eye-tracking study
    Yecan, Esra
    Sumuer, Evren
    Baran, Bahar
    Cagiltay, Kursat
    HUMAN-COMPUTER INTERACTION, PT 3, PROCEEDINGS, 2007, 4552 : 755 - +
  • [45] Eye tracking based usability evaluation of the MaxWhere virtual space in a search task
    Ujbanyi, Tibor
    Stankov, Gordana
    Nagy, Balint
    2019 10TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2019), 2019, : 469 - 474
  • [46] Research on the Evaluation of University Homepage Website Usability Based on Eye Tracking Technology
    Yu, Xin
    Li, Cong-shuang
    Liu, Peng
    Chen, Han
    Zhao, Hang
    He, Lan
    Zhou, Yu-tong
    INTERNATIONAL CONFERENCE ON COMPUTER, NETWORK SECURITY AND COMMUNICATION ENGINEERING (CNSCE 2014), 2014, : 264 - 268
  • [47] Affordable Eye Tracking for Informed Web Design
    Clark, Jarrett W.
    Stephane, A. Lucas
    DESIGN, USER EXPERIENCE, AND USABILITY: THEORY AND PRACTICE, DUXU 2018, PT I, 2018, 10918 : 346 - 355
  • [48] Eye-Tracking in Educational Game Design
    Kiili, Kristian
    Ketamo, Harri
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 160 - 167
  • [49] DESIGN EXPLORATION WITH USELESS RULES AND EYE TRACKING
    Jowers, Iestyn
    Prats, Miquel
    McKay, Alison
    Garner, Steve
    PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN (ICED 11), IMPACTING SOCIETY THROUGH ENGINEERING DESIGN, VOL 10: DESIGN METHODS AND TOOLS, PT 2, 2011, 10 : 66 - 77
  • [50] Analyse the Readability of LINQ Code using an Eye-Tracking-based Evaluation
    Katona, Jozsef
    ACTA POLYTECHNICA HUNGARICA, 2021, 18 (01) : 193 - 215