Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment

被引:1
作者
Todd, Russell [1 ]
Zhu, Qin [2 ]
Banic, Amy [1 ]
机构
[1] Univ Wyoming, 3D Interact Real Lab, Laramie, WY 82071 USA
[2] Univ Wyoming, UW PACE Percept Act Cerebral Execut Lab, Laramie, WY 82071 USA
来源
2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2021年
基金
美国国家卫生研究院;
关键词
3d perceptual judgement task; reach-to-grasp; Ebbinghaus; illusion; perception; 3D Contextual Objects; temporal availability; dynamic inducers; static inducers; tracking; virtual reality; PERCEPTION; DISSOCIATION;
D O I
10.1109/VR50410.2021.00109
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Contextual illusions, such as the Ebbinghaus Illusion, can be potentially used to improve or hinder reach-to-grasp interaction in a virtual environment by affecting the perception of object size and the action. However, the illusion effect has only been evaluated using 2D objects like discs or annuluses, and limited research has been conducted in a virtual environment. Moreover, it remains unknown how the sudden, or dynamic, change of surrounding features will impact the perception and then the action towards the object. In this paper, we conducted a series of experiments to evaluate the effects of 3D Ebbinghaus illusion with dynamic surrounding features on the task of reaching to grasp a 3D object in an immersive virtual environment. An innovative 3D perceptual judgment task revealed that the static 3D illusion affected the perceived size of the 3D object. Then, we experimentally manipulated the visual gain and loss of the 3D contextual inducers, the participant's virtual hand, and the entire 3D contextual object. Results revealed that the depth error (error in depth of reaching action) was influenced by a dynamic change in the size of the inducers, the fine adjustment of grasp was dependent on the visual presence of the virtual hand and vision of 3D contextual object was required for the reaching and grasping movements. These results will benefit the understanding of reach-to-grasp interactions in immersive virtual environments and can improve interaction design.
引用
收藏
页码:817 / 825
页数:9
相关论文
共 50 条
  • [31] Visual Exploration of 3D Geospatial Networks in a Virtual Reality Environment
    Zhang, Meng-Jia
    Zhang, Kang
    Li, Jie
    Li, Yi-Na
    [J]. COMPUTER JOURNAL, 2018, 61 (03) : 447 - 458
  • [32] Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition
    Huang, Ying Ying
    [J]. HUMAN-COMPUTER INTERACTION, 2010, 332 : 269 - 272
  • [33] A Virtual Reality Supported 3D Environment for Engineering Design Review
    Wolfartsberger, Josef
    Zenisek, Jan
    Sievi, Christoph
    Silmbroth, Mathias
    [J]. PROCEEDINGS OF THE 2017 23RD INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEM AND MULTIMEDIA (VSMM), 2017, : 334 - 341
  • [34] 3D Interaction techniques using gestures recognition in virtual environment
    Messaci, A.
    Zenati, N.
    Bellarbi, A.
    Belhocine, M.
    [J]. 2015 4TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING (ICEE), 2015, : 167 - +
  • [35] Virtual Reality of 3D Digital Factory Based on Coastal Environment
    Wang, Xiaohui
    [J]. JOURNAL OF COASTAL RESEARCH, 2018, : 507 - 512
  • [36] Healthcare in a Virtual Environment: Workload and Simulation Sickness in a 3D CAVE
    Hoonakker, Peter
    Casper, Gail
    Peer, Alex
    Smith, Catherine Arnott
    Tredinnick, Ross
    Werner, Nicole
    Ponto, Kevin
    [J]. PROCEEDINGS OF THE 20TH CONGRESS OF THE INTERNATIONAL ERGONOMICS ASSOCIATION (IEA 2018), VOL V: HUMAN SIMULATION AND VIRTUAL ENVIRONMENTS, WORK WITH COMPUTING SYSTEMS (WWCS), PROCESS CONTROL, 2019, 822 : 281 - 289
  • [37] A new model of collaborative 3D interaction in shared Virtual Environment
    Ouramdane-Djerrah, Nassima
    Otmane, Samir
    Mallem, Malik
    [J]. HUMAN-COMPUTER INTERACTION, PT 2, PROCEEDINGS, 2007, 4551 : 663 - +
  • [38] Spatial Sound in a 3D Virtual Environment: All Bark and No Bite?
    Meghanathan, Radha Nila
    Ruediger-Flore, Patrick
    Hekele, Felix
    Spilski, Jan
    Ebert, Achim
    Lachmann, Thomas
    [J]. BIG DATA AND COGNITIVE COMPUTING, 2021, 5 (04)
  • [39] INTERACTIVE 3D ENVIRONMENT FOR CONDUCTING DEMONSTRATIONS AND TRAINING IN THE RECONSTRUCTION OF ARCHAEOLOGICAL OBJECTS
    Szymczyk, Tomasz
    Montusiewicz, Jerzy
    Kesik, Jacek
    [J]. EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 1278 - 1287
  • [40] Extended Panorama Tracking Algorithm for Augmenting Virtual 3D Objects In Outdoor Environments
    Forsman, Mikko
    Arvo, Jukka
    Lehtonen, Teijo
    [J]. PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM), 2016, : 155 - 162