Motor Rehabilitation of Upper Limbs Using a Gesture-based Serious Game: Evaluation of Usability and User Experience

被引:16
作者
Baluz, Rodrigo [1 ,2 ]
Teles, Ariel [3 ,4 ]
Fontenele, Jose Everton [4 ]
Moreira, Rayele [1 ,5 ]
Fialho, Renan [4 ]
Azevedo, Patricia [5 ]
Sousa, Daniel [4 ]
Santos, Fernando [6 ]
Bastos, Victor Hugo [1 ,4 ]
Teixeira, Silmar [1 ,4 ]
机构
[1] Univ Fed Piaui, Program Biotechnol, Minister Petronio Portella Univ Campus S-N, Teresina, Brazil
[2] Univ Estadual Piaui, Comp Sci Dept, Parnaiba, Brazil
[3] Fed Inst Maranhao, Araioses, Brazil
[4] Parnaiba Delta Fed Univ, Parnaiba, Brazil
[5] Univ Ctr Inta, Sobral, Brazil
[6] Bertec Corp, Columbus, OH USA
关键词
Motor rehabilitation; Home-based therapy; Game therapy; Serious game; Exergame; Computer vision; QUALITY-OF-LIFE; STROKE; TRIAL;
D O I
10.1089/g4h.2022.0005
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: Gesture-based serious games can be based on playful and interactive scenarios to enhance user engagement and experience during exercises, thereby increasing efficiency in the motor rehabilitation process. This study aimed to develop the Rehabilite Game (RG) as a complementary therapy tool for upper limb rehabilitation in clinics and home environments and to evaluate aspects of usability and user experience of it.Materials and Methods: The evaluation consisted of the use of a gesture-based serious game with motor rehabilitation sessions managed in a web platform. Thirty-three participants were recruited (21 physiotherapists and 12 patients). The protocol allowed each participant to have the experience of playing sessions with different combinations of settings. The User Experience Questionnaire (UEQ) was used to evaluate aspects of usability and user experience. The study was approved by the Research Ethics Board of the Federal University of Piaui (number 3,429,494).Results: The level of satisfaction with the RG was positive, with an excellent Net Promoter Score for 85.7% of physiotherapists and 100% of patients. All six UEQ scales (attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty) reflected acceptance.Conclusion: The study demonstrated that, according to the results obtained in the experiments, the RG had positive feedback from physiotherapists and patients, indicating that the game can be used in a clinical trial to be compared with other rehabilitation techniques.
引用
收藏
页码:177 / 185
页数:9
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