A breeze enhances presence in a virtual environment

被引:10
作者
Noël, S
Dumoulin, S
Whalen, T
Ward, M
Stewart, JA
Lee, E
机构
来源
3RD IEEE INTERNATIONAL WORKSHOP ON HAPTIC, AUDIO AND VISUAL ENVIRONMENTS AND THEIR APPLICATIONS - HAVE 2004 | 2004年
关键词
D O I
10.1109/HAVE.2004.1391883
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Typically virtual environments are created with visual and auditory stimuli. Less often, haptic stimulation is included as well, usually in the form of force-feedback and tactile manipulators. Another possible source of haptic stimulation is moving air. In order to generate a breeze in a virtual environment, we created a breeze cannon from readily-available components. We compared four conditions: no breeze, self-generated breeze, object-generated breeze and nature-generated breeze. Participants reported feeling more immersed in the virtual environment when the breeze was caused by their own movement. Anecdotal results also suggest that moving air may help decrease simulator sickness.
引用
收藏
页码:63 / 68
页数:6
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