A tool for the introduction of programming and computational thinking with motivation using Virtual Reality

被引:2
作者
Curasma, Herminio Paucar [1 ]
Raposo, Alberto Barbosa [1 ]
机构
[1] Pontificia Univ Catolica Rio de Janeiro, Dept Informat, Rio De Janeiro, Brazil
来源
2018 XIII LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2018) | 2019年
关键词
Computational thinking; virtual reality; programming in education; introduction to programming; programming and games; programming and virtual reality;
D O I
10.1109/LACLO.2018.00071
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The present work proposes the creation of a Virtual Reality tool that allows students to learn basic concepts of programming and computational thinking with the purpose that they enjoy the technology and feel motivated to learn more. The tool is a Visual Programming Language; the algorithms are formed by block-assembly, thereby solving one of the students' main problems, which are "syntax errors". In addition, the tool brings with it a set of level-ordered challenges aimed at teaching students basic principles of programming and logic (sequential programming, repetitive and conditional control structure), where at each level the student will learn the different concepts and behaviors of computational thinking. For the evaluations with the users we counted on the participation of 18 students between 12 and 15 years old coining from two public institutions of Rio de Janeiro. In these evaluations it was also considered to measure the sensation of immersion through Telepresence, Social Presence and Usability.
引用
收藏
页码:377 / 384
页数:8
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