共 50 条
- [32] Logos, Pathos, and Entertainment CULTURE AND COMPUTING: COMPUTING AND COMMUNICATION FOR CROSSCULTURAL INTERACTION, 2010, 6259 : 137 - 146
- [33] SPORT AS A FORM OF ENTERTAINMENT DEBATING GLOBALIZATION. IDENTITY, NATION AND DIALOGUE: HISTORY, POLITICAL SCIENCES, INTERNATIONAL RELATIONS, 2017, : 420 - 428
- [34] Narratives of expanded entertainment CHASQUI-REVISTA LATINOAMERICANA DE COMUNICACION, 2019, (141): : 149 - 160
- [36] Entertainment Highway in China. The role of online platforms in shaping the social credit system. H-ERMES-JOURNAL OF COMMUNICATION, 2020, 16 : 27 - 48
- [39] Learning from commercial entertainment producers in order to create entertainment sex education SEX EDUCATION-SEXUALITY SOCIETY AND LEARNING, 2017, 17 (01): : 26 - 40