Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing

被引:14
|
作者
Zhu, Jingsen [1 ]
Luan, Fujun [2 ]
Huo, Yuchi [1 ]
Lin, Zihao [1 ]
Zhong, Zhihua [1 ]
Xi, Dianbing [1 ]
Zheng, Jiaxiang [3 ]
Tang, Rui [3 ]
Bao, Hujun [1 ]
Wang, Rui [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou, Peoples R China
[2] Adobe Res, San Francisco, CA USA
[3] Manycore, KooLab, Beijing, Peoples R China
来源
PROCEEDINGS SIGGRAPH ASIA 2022 | 2022年
关键词
ray tracing; lighting estimation; inverse rendering;
D O I
10.1145/3550469.3555407
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular reflections that match the input photo. In addition, we create a large-scale, photorealistic indoor scene dataset with significantly richer details like complex furniture and dedicated decorations. Further, we design a novel out-of-view lighting network with uncertainty-aware refinement leveraging hypernetwork-based neural radiance fields to predict lighting outside the view of the input photo. Through extensive evaluations on common benchmark datasets, we demonstrate superior inverse rendering quality of our method compared to state-of-the-art baselines, enabling various applications such as complex object insertion and material
引用
收藏
页数:8
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