Ad-Hoc Cloudlet Based Cooperative Cloud Gaming

被引:17
作者
Chi, Fangyuan [1 ]
Wang, Xiaofei [1 ]
Cai, Wei [1 ]
Leung, Victor C. M. [1 ]
机构
[1] Univ British Columbia, Dept Elect & Comp Engn, Vancouver, BC, Canada
基金
加拿大自然科学与工程研究理事会; 中国国家自然科学基金;
关键词
Cloud computing; cloudlet; cooperative; ad-hoc; mobile gaming; MOBILE DEVICES; NETWORKS; CHALLENGES;
D O I
10.1109/TCC.2015.2498936
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
As the game industry matures, processing complex game logics in a timely manner is no longer an insurmountable problem. However, current cloud-based mobile gaming solutions are limited by their relatively high requirements on Internet resources. Also, they typically do not consider the geographical locations of nearby mobile users and thus ignore the potential cooperation among them. Therefore, inspired by existing cloud computing techniques, we propose an ad hoc mobile-cloudlet-cloud based approach to implement cooperative gaming architecture. In this paper, two modules of the architecture are introduced: 1) progressive game resources download, by which mobile users can adaptively download gaming resources from cloud servers or nearby mobile users, 2) ad-hoc mobile based cooperative task allocation, by which gaming components can be executed dynamically on local devices, nearby devices, stationary cloudlet(s), or cloud servers. The mechanisms of both modules are formulated as optimization problems and algorithms are proposed to solve them. Simulations results based on real mobility traces show that our system's performance depends highly on the ad-hoc network environment. Our scheme has lower system resource usage while utilizing resources of nearby devices, compared to the cloud-based gaming architecture; and performs better with short on-device task duration compared to code-offloading based architecture.
引用
收藏
页码:625 / 639
页数:15
相关论文
共 33 条
  • [1] [Anonymous], P 7 IEEE CONS COMM N
  • [2] Cai W., 2014, P IEEE INT C MULT EX, P1
  • [3] A Cognitive Platform for Mobile Cloud Gaming
    Cai, Wei
    Zhou, Conghui
    Leung, Victor C. M.
    Chen, Min
    [J]. 2013 IEEE FIFTH INTERNATIONAL CONFERENCE ON CLOUD COMPUTING TECHNOLOGY AND SCIENCE (CLOUDCOM), VOL 1, 2013, : 72 - 79
  • [4] A Cloudlet-Assisted Multiplayer Cloud Gaming System
    Cai, Wei
    Leung, Victor C. M.
    Hu, Long
    [J]. MOBILE NETWORKS & APPLICATIONS, 2014, 19 (02) : 144 - 152
  • [5] Chunsheng Zhu, 2013, 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, Physical and Social Computing (CPSCom), P769, DOI 10.1109/GreenCom-iThings-CPSCom.2013.138
  • [6] From Opportunistic Networks to Opportunistic Computing
    Conti, Marco
    Giordano, Silvia
    May, Martin
    Passarella, Andrea
    [J]. IEEE COMMUNICATIONS MAGAZINE, 2010, 48 (09) : 126 - 139
  • [7] Service configuration and traffic distribution in composite radio environments
    Demestichas, PP
    Stavroulaki, VAG
    Papadopoulou, LMI
    Vasilakos, AV
    Theologou, ME
    [J]. IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS, 2004, 34 (01): : 69 - 81
  • [8] On the throughput-energy tradeoff for data transmission between cloud and mobile devices
    Fang, Weiwei
    Li, Yangchun
    Zhang, Huijing
    Xiong, Naixue
    Lai, Junyu
    Vasilakos, Athanasios V.
    [J]. INFORMATION SCIENCES, 2014, 283 : 79 - 93
  • [9] Feng ZN, 2014, IEEE INFOCOM SER, P1231, DOI 10.1109/INFOCOM.2014.6848055
  • [10] Cellular Traffic Offloading through Opportunistic Communications: A Case Study
    Han, Bo
    Hui, Pan
    Kumar, V. S. Anil
    Marathe, Madhav V.
    Pei, Guanhong
    Srinivasan, Aravind
    [J]. PROCEEDINGS OF THE 5TH ACM WORKSHOP ON CHALLENGED NETWORKS (CHANTS '10), 2010, : 31 - 38