Virtual Simulation Games as an Educational Tool for University First Responders in Canada: A Usability Study

被引:1
作者
Crane, Amy [1 ]
Tyerman, Jane [2 ]
Celestini, Ann [1 ]
机构
[1] Trent Univ, 1600 West Bank Dr, Peterborough, ON K9J 7B8, Canada
[2] Univ Ottawa, 451 Smythe Rd, Ottawa, ON K1H 8M5, Canada
关键词
simulation; virtual simulation game; usability; campus emergency respones team; training; HIGH-FIDELITY SIMULATION; GAMING SIMULATION; RETENTION; KNOWLEDGE; SKILLS; REALITY; NURSES;
D O I
10.1016/j.ecns.2021.02.007
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Background: Campus emergency response teams need continued education in order to retain critical skills and knowledge. Multiple studies have been conducted on the usefulness of virtual simulation games (VSGs); however, there is a gap in the literature for use in campus emergency response teams. Method: A mixed-methods usability study was designed to review three VSGs designed as an online training tool for Campus Emergency Response Teams (CERT) and First Response team members. Quantitative data collection included a participant demographic survey and the Virtual Simulation Technology Acceptance Survey VSTAS. Qualitative data were obtained from individual interviews. Results: Findings suggest strong support for the ease of use and usefulness of these VSGs. Internet bandwidth should be considered when implementing virtual simulation training methods. A lack of understanding of CERT member-specific scope of practice related to capillary glucose monitoring, which can inform future training practices. Conclusions: This study demonstrates the VSGs are a useful educational tool. Further testing is needed to assess effectiveness in relation to learning outcomes and knowledge retention. (C) 2021 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights reserved.
引用
收藏
页码:10 / 18
页数:9
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