Assessing Product Creativity in Computing Education: A Systematic Mapping Study

被引:5
作者
Alves, Nathalia Da Cruz [1 ]
Von Wangenheim, Christiane Gresse [1 ]
Martins-Pacheo, Lucia Helena [1 ]
机构
[1] Fed Univ Santa Catarina UFSC, Dept Informat & Stat INE, Florianopolis, SC, Brazil
来源
INFORMATICS IN EDUCATION | 2021年 / 20卷 / 01期
关键词
creativity; product creativity; assessment; computing; programming; systematic mapping; COMPUTATIONAL THINKING; STUDENTS; NOVELTY; K-12;
D O I
10.15388/infedu.2021.02
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students. As result, only ten approaches reported in eleven articles have been encountered. These reveal the absence of a commonly accepted definition of product creativity customized to computer education, confirming only originality as one of the well-established characteristics. Several approaches seem to lack clearly defined criteria for effective, efficient and useful creativity assessment. Diverse techniques are used including rubrics, mathematical models and machine learning, supporting manual and automated approaches. Few performed a comprehensive evaluation of the proposed approach regarding their reliability and validity. These results can help instructors to choose and adopt assessment approaches and guide researchers by pointing out shortcomings.
引用
收藏
页码:19 / 45
页数:27
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