Comparing Dead Reckoning Algorithms for Distributed Car Simulations

被引:6
|
作者
Chen, Youfu [1 ]
Liu, Elvis S. [2 ]
机构
[1] Nanyang Technol Univ, Interdisciplinary Grad Sch, MultiplAtform Game Innovat Ctr, Singapore, Singapore
[2] Southern Univ Sci & Technol, Shenzhen, Peoples R China
关键词
Dead Reckoning; Distributed Virtual Environments; Multiplayer Online Games; Distributed Simulation;
D O I
10.1145/3200921.3200939
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Dead reckoning is an important technique used in distributed virtual environments (DVEs) to mitigate the bandwidth consumption of frequent state updates and the negative effects of network latency. This paper proposes a novel dead reckoning approach for common DVE applications such as multiplayer online games. Unlike traditional dead reckoning approaches that estimate the movements of remote entities with pure kinematic models, the new approach performs extrapolations with the considerations of environmental factors and human behaviours. We have performed experiments, based on a distributed car simulator, to compare the the new approach with representative existing dead reckoning approaches. The results show that the new approach gives more accurate predictions with an acceptable overhead.
引用
收藏
页码:105 / 111
页数:7
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