An Augmented Reality to Support Mobile Game-based Learning in Science Museum on Biodiversity

被引:10
|
作者
Meekaew, Nongluk [1 ]
Ketpichainarong, Watcharee [1 ]
机构
[1] Mahidol Univ, Inst Innovat Learning, Salaya, Nakhon Pathom, Thailand
来源
2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018) | 2018年
关键词
Augmented reality; Biodiversity; Mobile Game-based Learning; Museum learning; IMPACT;
D O I
10.1109/IIAI-AAI.2018.00055
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular objectives and the subject matter of secondary Thailand core curriculum. The participants were 96 grade 9 students who were randomly assigned in 2 groups, one of them used mobile game-based learning (N=50) and another used mobile game-based learning integrated with Augmented Reality (N=46). The experimental instruments were the pre-test and post-test of understanding, the learning motivation questionnaire, and semi-structure interview to gather both quantitative and qualitative data. The result shows that the effect of MGAR in enhancing students' understanding of biodiversity and provided more motivational than MG significantly.
引用
收藏
页码:250 / 255
页数:6
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