An Augmented Reality to Support Mobile Game-based Learning in Science Museum on Biodiversity

被引:10
|
作者
Meekaew, Nongluk [1 ]
Ketpichainarong, Watcharee [1 ]
机构
[1] Mahidol Univ, Inst Innovat Learning, Salaya, Nakhon Pathom, Thailand
来源
2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018) | 2018年
关键词
Augmented reality; Biodiversity; Mobile Game-based Learning; Museum learning; IMPACT;
D O I
10.1109/IIAI-AAI.2018.00055
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular objectives and the subject matter of secondary Thailand core curriculum. The participants were 96 grade 9 students who were randomly assigned in 2 groups, one of them used mobile game-based learning (N=50) and another used mobile game-based learning integrated with Augmented Reality (N=46). The experimental instruments were the pre-test and post-test of understanding, the learning motivation questionnaire, and semi-structure interview to gather both quantitative and qualitative data. The result shows that the effect of MGAR in enhancing students' understanding of biodiversity and provided more motivational than MG significantly.
引用
收藏
页码:250 / 255
页数:6
相关论文
共 50 条
  • [31] Applying an augmented reality game-based learning environment in physical education classes to enhance sports motivation
    Omarov, Nurlan
    Omarov, Bakhytzhan
    Azhibekova, Zhanar
    Omarov, Batyrkhan
    RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (60): : 269 - 278
  • [32] Mobile Application with Augmented Reality to Improve Learning in Science and Technology
    Gamboa-Ramos, Miriam
    Gomez-Noa, Ricardo
    Iparraguirre-Villanueva, Orlando
    Cabanillas-Carbonell, Michael
    Herrera Salazar, Jose Luis
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2021, 12 (10) : 487 - 492
  • [33] Mobile based Learning: An Integrated Framework to Support Learning Engagement through Augmented Reality Environment
    Yusoff, Zarwina
    Dahlan, Halina Mohamed
    2013 INTERNATIONAL CONFERENCE ON RESEARCH AND INNOVATION IN INFORMATION SYSTEMS (ICRIIS), 2013, : 251 - 256
  • [34] Enhancing learning in design for manufacturing and assembly: the effects of augmented reality and game-based learning on student's intrinsic motivation
    Gill, Amarpreet Singh
    Irwin, Derek
    Long, Pinzhuang
    Sun, Linjing
    Towey, Dave
    Yu, Wanling
    Zhang, Yanhui
    Zheng, Yaxin
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2025, 22 (01) : 61 - 80
  • [35] A Study on Integrating Augmented Reality Technology and Game-based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary
    Chen, Shih-Yeh
    Hung, Chao-Yueh
    Chang, Yao-Chung
    Lin, Yu-Shan
    Lai, Ying-Hsun
    2018 FIRST INTERNATIONAL COGNITIVE CITIES CONFERENCE (IC3 2018), 2018, : 24 - 27
  • [36] Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
    Pombo, Lucia
    Marques, Margarida Morais
    Afonso, Luis
    Dias, Paulo
    Madeira, Joaquim
    INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2019, 11 (04) : 59 - 79
  • [37] Improving students' learning with a mobile augmented reality approach - the EduPARK game
    Pombo, Lucia
    Marques, Margarida Morais
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2019, 16 (04) : 392 - 406
  • [38] Developing Physics Experiments Using Augmented Reality Game-Based Learning Approach: A Pilot Study in Primary School
    Zafeiropoulou, Maria
    Volioti, Christina
    Keramopoulos, Euclid
    Sapounidis, Theodosios
    COMPUTERS, 2021, 10 (10)
  • [40] Is mobile game-based learning effective for international adults learning Maltese?
    Jacqueline Żammit
    Asian-Pacific Journal of Second and Foreign Language Education, 7