An Augmented Reality to Support Mobile Game-based Learning in Science Museum on Biodiversity

被引:10
|
作者
Meekaew, Nongluk [1 ]
Ketpichainarong, Watcharee [1 ]
机构
[1] Mahidol Univ, Inst Innovat Learning, Salaya, Nakhon Pathom, Thailand
来源
2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018) | 2018年
关键词
Augmented reality; Biodiversity; Mobile Game-based Learning; Museum learning; IMPACT;
D O I
10.1109/IIAI-AAI.2018.00055
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular objectives and the subject matter of secondary Thailand core curriculum. The participants were 96 grade 9 students who were randomly assigned in 2 groups, one of them used mobile game-based learning (N=50) and another used mobile game-based learning integrated with Augmented Reality (N=46). The experimental instruments were the pre-test and post-test of understanding, the learning motivation questionnaire, and semi-structure interview to gather both quantitative and qualitative data. The result shows that the effect of MGAR in enhancing students' understanding of biodiversity and provided more motivational than MG significantly.
引用
收藏
页码:250 / 255
页数:6
相关论文
共 50 条
  • [21] Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning
    Liang, Hsin-Yi
    Hwang, Gwo-Jen
    Hsu, Tien-Yu
    Yeh, Jen-Yuan
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2024, 55 (05) : 2315 - 2338
  • [22] An Augmented Reality Mobile Learning Experience Based on Treasure Hunt Serious Game
    Farella, Mariella
    Taibi, Davide
    Arrigo, Marco
    Todaro, Giovanni
    Fulantelli, Giovanni
    Chiazzese, Giuseppe
    PROCEEDINGS OF THE 20TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2021), 2021, : 148 - 154
  • [23] DESIGN OF A MOBILE AUGMENTED REALITY GAME IN THE FRAMEWORK OF PROBLEM-BASED LEARNING
    Costa, M. C.
    Manso, A.
    Patricio, J. M.
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 8987 - 8995
  • [24] Teaching Mobile Programming Using Augmented Reality and Collaborative Game Based Learning
    Kazanidis, Ioannis
    Tsinakos, Avgoustos
    Lytridis, Chris
    INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING, 2018, 725 : 850 - 859
  • [25] Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning
    Pellas, Nikolaos
    Fotaris, Panagiotis
    Kazanidis, Ioannis
    Wells, David
    VIRTUAL REALITY, 2019, 23 (04) : 329 - 346
  • [26] Augmented Reality Game-Based Learning: Enriching Students' Experience During Reading Comprehension Activities
    Tobar-Munoz, Hendrys
    Baldiris, Silvia
    Fabregat, Ramon
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2017, 55 (07) : 901 - 936
  • [27] Understanding the Effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective
    Zuo, Tengjia
    Hu, Jun
    van der Spek, Erik
    Birk, Max
    2023 11TH INTERNATIONAL SYMPOSIUM OF CHINESE CHI, CHINESE CHI2023, 2023, : 55 - 60
  • [28] Virtual and Augmented Reality game-based applications to Civil Engineering Education
    Dinis, Fabio Matoseiro
    Guimaraes, Ana Sofia
    Carvalho, Barbara Rangel
    Pocas Martins, Joao Pedro
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1683 - 1688
  • [29] A Systematic Review of Augmented Reality Game-Based Applications in Primary Education
    Fotaris, Panagiotis
    Pellas, Nikolaos
    Kazanidis, Ioannis
    Smith, Paul
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 181 - 190
  • [30] Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation
    Oh, Seungjae
    So, Hyo-Jeong
    Gaydos, Matthew
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2018, 11 (01): : 115 - 127