This article presents the impact of the project #Souvenirs1936 in the learning of 107 students of the 2nd year of the Baccalaureate of the Safa-Grial school (Valladolid). The research methodology used has been the qualitative modality, analyzing the content of the information that students have in the social networks (Twiter, Instagram, YouTube), together with the self-evaluations, coevaluations and hetero-evaluations collected on the tasks of recreation of scenes from the Civil War and everything that happens in the city in which they live and identifies them. The results show how a teacher innovation project promotes that students are the center of their own learning, acquire and develop the skills of the last year of high school, especially digital (digital capsules on scenes of war and use of augmented reality: Eduloc, Geoaumentaty, QR codes) or the linguistic competence to tell the stories. This research sheds light on the benefits of this type of pedagogical actions based on meaningful learning, while it imposing some limitations and opens avenues for future studies such as the design of appraisal appraisals in augmented reality apps, or the evolution of the results of a stable project in different generations of students from the same center and even from different centers.