Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers

被引:1
|
作者
Laato, Samuli [1 ,2 ]
Rauti, Sampsa [1 ]
Laato, Antti [2 ]
Laine, Teemu H. [3 ,4 ]
Sutinen, Erkki [1 ]
Lehtinen, Erno [1 ,5 ]
机构
[1] Univ Turku, Dept Comp, Turku 20540, Finland
[2] Univ Turku, Dept Teacher Educ, Turku 20540, Finland
[3] Abo Akad Univ, Dept Theol, Turku 20540, Finland
[4] Ajou Univ, Dept Digital Media, Suwon 16499, South Korea
[5] Vytautas Magnus Univ, Dept Educ, LT-44248 Kaunas, Lithuania
关键词
location-based applications; pervasive games; education; history; edge computing; crowdsourcing; point of interest; AUGMENTED REALITY; TEL-HAZOR; BRONZE; CHRONOLOGY; EDUCATION; PEOPLE; CATCH; CITY;
D O I
10.3390/s21010129
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Location-based applications (LBAs) capture the user's physical location via satellite navigation sensors and integrate it as part of the digital application. Because of this connection, the real-world environment needs to be accounted for in LBA design. In this work, we focused on creating a database of geographically distributed points of interest (PoIs) that is optimal for learning local history. First, we conducted a requirements elicitation study at three outdoor archaeological sites and identified issues in existing solutions. Second, we designed a multi-layered prototype solution. Third, we evaluated the solution with nine experts who had prior experience with LBAs or similar systems. We incorporated their feedback to our design to iteratively improve it. As a whole, our work contributes to the LBA design literature by proposing a solution that is optimized for the learning of local history.
引用
收藏
页码:1 / 15
页数:16
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