Real-time challenge balance in an RTS game using rtNEAT

被引:39
作者
Olesen, Jacob Kaae [1 ]
Yannakakis, Georgios N. [2 ]
Hallam, John [1 ]
机构
[1] Univ South Denmark, Maersk McKinney Moller Inst, Campusvej 55, DK-5230 Odense, Denmark
[2] IT Univ Copenhagen, Ctr Comp Games Res, DK-2300 Copenhagen, Denmark
来源
2008 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES | 2008年
关键词
D O I
10.1109/CIG.2008.5035625
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent opponents in real-time strategy (RTS) games. The main objective is to adapt the challenge generated by the game opponents to match the skill of a player in real-time, ultimately leading to a higher entertainment value perceived by a human player of the game. Results indicate the effectiveness of NEAT and rtNEAT but demonstrate their limitations for use in real-time strategy games.
引用
收藏
页码:87 / +
页数:2
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