Estimation of Detection Thresholds for Redirected Walking Techniques

被引:408
|
作者
Steinicke, Frank [1 ]
Bruder, Gerd [1 ]
Jerald, Jason [2 ]
Frenz, Harald [3 ]
Lappe, Markus [3 ]
机构
[1] Univ Munster, Dept Comp Sci, D-48149 Munster, Germany
[2] Univ N Carolina, Dept Comp Sci, Chapel Hill, NC 27599 USA
[3] Univ Munster, Psychol Inst 2, D-48149 Munster, Germany
关键词
Virtual reality; virtual locomotion; redirected walking; SELF-MOTION; PERCEPTION; LOCOMOTION; COMPRESSION; STABILITY; EYE;
D O I
10.1109/TVCG.2009.62
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative forced-choice task, we have quantified how much humans can unknowingly be redirected on physical paths that are different from the visually perceived paths. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotations, (E2) discrimination between virtual and physical straightforward movements, and (E3) discrimination of path curvature. In experiment E1, subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3, subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49 percent more or 20 percent less than the perceived virtual rotation, distances can be downscaled by 14 percent and upscaled by 26 percent, and users can be redirected on a circular arc with a radius greater than 22 m while they believe that they are walking straight.
引用
收藏
页码:17 / 27
页数:11
相关论文
共 50 条
  • [31] Simultaneous Mapping and Redirected Walking for ad hoc Free Walking in Virtual Environments
    Nescher, Thomas
    Zank, Markus
    Kunz, Andreas
    2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 239 - 240
  • [32] A Steering Algorithm for Redirected Walking Using Reinforcement Learning
    Strauss, Ryan R.
    Ramanujan, Raghuram
    Becker, Andrew
    Peck, Tabitha C.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 26 (05) : 1955 - 1963
  • [33] Validating Simulation-Based Evaluation of Redirected Walking Systems
    Azmandian, Mahdi
    Yahata, Rhys
    Grechkin, Timofey
    Thomas, Jerald
    Rosenberg, Evan Suma
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (05) : 2288 - 2298
  • [34] Using Perceptual Illusions for Redirected Walking
    Steinicke, Frank
    Bruder, Gerd
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2013, 33 (01) : 6 - 11
  • [35] Traction force presentation in Redirected Walking
    Kurosaki, Toshiya
    Nakata, Takayuki
    INTERNATIONAL WORKSHOP ON ADVANCED IMAGING TECHNOLOGY (IWAIT) 2022, 2022, 12177
  • [36] Velocity-Dependent Dynamic Curvature Gain for Redirected Walking
    Neth, Christian T.
    Souman, Jan L.
    Engel, David
    Kloos, Uwe
    Buelthoff, Heinrich H.
    Mohler, Betty J.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, 18 (07) : 1041 - 1052
  • [37] Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking
    Boelling, Luke
    Stein, Niklas
    Steinicke, Frank
    Lappe, Markus
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2019, 25 (05) : 2032 - 2039
  • [38] Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering
    Joshi, Yashas
    Poullis, Charalambos
    IEEE ACCESS, 2020, 8 : 39013 - 39024
  • [39] A comparison of two methods for moving through a virtual environment: walking in place and interactive redirected walking
    Banakou, Domna
    Slater, Mel
    FRONTIERS IN VIRTUAL REALITY, 2023, 4
  • [40] Increasing Walking in VR using Redirected Teleportation
    Liu, James
    Parekh, Hirav
    Al Zayer, Majed
    Folmer, Eelke
    UIST 2018: PROCEEDINGS OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2018, : 521 - 529