The movement patterns and the experiential components of virtual environments

被引:11
|
作者
Sarkela, Heikki [1 ]
Takatalo, Jari [1 ]
May, Patrick [2 ]
Laakso, Mikko [3 ]
Nyman, Gote [1 ]
机构
[1] Univ Helsinki, Fac Behav Sci, Psychol Evolving Media & Technol POEM, FIN-00014 Helsinki, Finland
[2] Aalto Univ, Dept Biomed Engn & Computat Sci, FIN-02015 Helsinki, Finland
[3] Aalto Univ, Dept Media Technol, FIN-02015 Helsinki, Finland
关键词
Virtual environments; Movement modelling; Entropy; Experiences; Presence; Flow; FLOW; REALITY; TECHNOLOGY; MEDIA;
D O I
10.1016/j.ijhcs.2009.05.003
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Human movement in virtual environments (VEs) is a largely unstudied area, and there are no well-established methods of measuring it in VEs. Consequently, it is unclear how movement affects the experiential side of VEs. We introduce a novel method of measuring and modelling human movement. A specific information entropy-based modelling method enabled us to identify different movement patterns and analyse the experiential components related to them. The data was collected by registering the movement patterns of 68 participants who were in a virtual house doing a search task. The experiential side of the VE was measured with the Experimental Virtual Environment Questionnaire (EVEQ). Four movement patterns were identified. In addition, fluent movement in VEs was related to a high sense of presence. Moreover, the participants who moved fluently in the environment assessed their skills high. The results show how movement is related the way in which people experience the VE. The movement analysis method introduced here is applicable to other related research areas its well. (C) 2009 Elsevier Ltd. All rights reserved.
引用
收藏
页码:787 / 799
页数:13
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