Integrating Sequence Learning and Game Theory to Predict Design Decisions Under Competition

被引:13
作者
Bayrak, Alparslan Emrah [1 ]
Sha, Zhenghui [2 ]
机构
[1] Stevens Inst Technol, Sch Syst & Enterprises, Hoboken, NJ 07030 USA
[2] Univ Arkansas, Dept Mech Engn, Fayetteville, AR 72701 USA
基金
美国国家科学基金会;
关键词
design decision-making; design under competition; sequence learning; game theory; design process; NEURAL-NETWORKS; INFORMATION;
D O I
10.1115/1.4048222
中图分类号
TH [机械、仪表工业];
学科分类号
0802 ;
摘要
Design can be viewed as a sequential and iterative search process. Fundamental understanding and computational modeling of human sequential design decisions are essential for developing new methods in design automation and human-AI collaboration. This paper presents an approach for predicting designers' future search behaviors in a sequential design process under an unknown objective function by combining sequence learning with game theory. While the majority of existing studies focus on analyzing sequential design decisions from the descriptive and prescriptive point of view, this study is motivated to develop a predictive framework. We use data containing designers' actual sequential search decisions under competition collected from a black-box function optimization game developed previously. We integrate the long short-term memory networks with the Delta method to predict the next sampling point with a distribution, and combine this model with a non-cooperative game to predict whether a designer will stop searching the design space or not based on their belief of the opponent's best design. In the function optimization game, the proposed model accurately predicts 82% of the next design variable values and 92% of the next function values in the test data with an upper and lower bound, suggesting that a long short-term memory network can effectively predict the next design decisions based on their past decisions. Further, the game-theoretic model predicts that 60.8% of the participants stop searching for designs sooner than they actually do while accurately predicting when the remaining 39.2% of the participants stop. These results suggest that a majority of the designers show a strong tendency to overestimate their opponents' performance, leading them to spend more on searching for better designs than they would have, had they known their opponents' actual performance.
引用
收藏
页数:9
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