Above the Action: The Cultural Politics of Watching Dota 2

被引:2
|
作者
Elam, Jessica [1 ]
Taylor, Nick [2 ]
机构
[1] Baker Univ, Dept Mass Media & Visual Arts, Baldwin City, KS 66006 USA
[2] North Carolina State Univ, Dept Commun, Raleigh, NC 27695 USA
关键词
Esports; Video Games; Spectatorship; Militainment; Drones; Dota; 2; Virilio; SPORT;
D O I
10.1093/ccc/tcz033
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The rise of live-streaming platforms, and the related surge in popularity of esports, remind us that there is a politics of watching play. This article extends intensified scholarly interest in game spectatorship, offering a materialist consideration of the embodied work involved in spectating competitive game play. Most readily associated with the discursive alignments between competitive gaming and/as sport, the active camera mode used by esports competitors and "shoutcasters" facilitates analyzing the highly kinetic action of team-based combat in first-person shooters and multiplayer online battle arenas. Here, we draw from microanalyses of audio-visual recordings taken as individual participants spectated a Dota 2 match. Examining the cognitive and perceptual competencies they draw from, we argue that participants are incorporated into apparatuses of perception associated with militarized optical media. While at a discursive level esports spectators may be watching sports, at a material level they are playing with the logics of drones.
引用
收藏
页码:501 / 518
页数:18
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