The Effects of Type of Interactivity in Experiential Game-Based Learning

被引:6
|
作者
Chen, Ming-Puu [1 ]
Wang, Li-Chun [1 ]
机构
[1] Natl Taiwan Normal Univ, Grad Inst Informat & Comp Educ, Taipei 10610, Taiwan
来源
LEARNING BY PLAYING: GAME-BASED EDUCATION SYSTEM DESIGN AND DEVELOPMENT | 2009年 / 5670卷
关键词
E-learning; Interactivity; Instructional design; Game-based learning;
D O I
10.1007/978-3-642-03364-3_33
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The purpose of this study was to examine the effects of type of inter-activity, prior knowledge and gender on learners' performance in learning computer programming skills through an experiential game-based learning activity. One hundred and forty six junior high school students participated in the experimental activity. Participants' levels of prior-knowledge (high vs. low) were identified according to previous computer course performance. The interactions of type-of-interactivity-prior-knowledge and type-of-interactivity-gender were significant on participants' performance. The analysis revealed that (a) for the gender effect, the male group outperformed the female group while receiving the challenge-interactivity game-play activity, but while receiving the mixed-interactivity game-play activity, the male group and the female group performed equally; (b) similarly, for the prior-knowledge effect, the high prior-knowledge group outperformed the low prior-knowledge group while receiving the challenge-interactivity game-play activity, but while receiving the mixed-interactivity game-play activity, the high prior-knowledge group and the low prior-knowledge group performed equally. The mixed-interactivity game-play was found to compensate for females' gender disadvantage and insufficient prior-knowledge.
引用
收藏
页码:273 / 282
页数:10
相关论文
共 50 条
  • [1] A Game-Based Development Method of Experiential Learning for Aspiring Professionals
    de Rooij, Steven T.
    van Dijk, Hylke W.
    GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 187 - 196
  • [2] Augmenting Experiential Learning with a Game-based Student Response System
    Sasidhar, Sangit
    Muruganantham, Arrchana
    Wee-Seng, Soh
    Yuen Jien, Soo
    Tan, Colin
    Suppiah, Ravi
    2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [3] Tutoring Strategy Study on Game-Based Experiential Learning in Vocational School
    Liu, Guangran
    Jiao, Zhen
    Liu, Shufen
    PROCEEDINGS OF THE FIRST INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND COMPUTER SCIENCE, VOL III, 2009, : 1043 - +
  • [4] The effect of game-based learning as the experiential learning tool for business and accounting training: A study of Management Game
    Sugahara, Satoshi
    Lau, David
    JOURNAL OF EDUCATION FOR BUSINESS, 2019, 94 (05) : 297 - 305
  • [5] Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education
    Ho, Shin-Jia
    Hsu, Yu-Shan
    Lai, Chien-Hung
    Chen, Fong-Han
    Yang, Ming-Hour
    SUSTAINABILITY, 2022, 14 (03)
  • [6] Adding Interactivity to Education of Complex Wireless Networks Using Digital Game-Based Learning
    Kim, Seungmo
    2021 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2021), 2021,
  • [7] Experiential learning through paediatric patient education: game-based radiotherapy rehearsals
    Lee, S. W.
    Ching, C. F.
    Nicol, A. J.
    Tam, V. C.
    Cai, J.
    Leung, V. W.
    Law, H. K.
    RADIOTHERAPY AND ONCOLOGY, 2023, 182 : S366 - S368
  • [8] Game-based learning
    Reena Wadia
    British Dental Journal, 2024, 237 (10) : 793 - 793
  • [9] Investigating the relationship between learning style and game type in the game-based learning environment
    Jafari, Seyed Mohammadbagher
    Abdollahzade, Zahra
    EDUCATION AND INFORMATION TECHNOLOGIES, 2019, 24 (05) : 2841 - 2862
  • [10] Investigating the relationship between learning style and game type in the game-based learning environment
    Seyed Mohammadbagher Jafari
    Zahra Abdollahzade
    Education and Information Technologies, 2019, 24 : 2841 - 2862