Effects of Augmented Reality Assisted Learning Materials on Students' Learning Outcomes

被引:0
作者
Tsai, Pei-Shan [1 ]
Chen, Jie-Cun [2 ]
机构
[1] Natl Taipei Univ Technol, Teacher Educ Ctr, Taipei, Taiwan
[2] Natl Taipei Univ Technol, Grad Inst Technol & Vocat Educ, Taipei, Taiwan
来源
2020 IEEE 20TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2020) | 2020年
关键词
problem based learning; augmented reality; Bloom's taxonomy;
D O I
10.1109/ICALT49669.2020.00104
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This study explored the effects of augmented reality (AR) on students' learning outcomes. The participants of this study were 66 seventh-grade senior high school students from two classes in northern Taiwan. A quasi-experimental design with a control group (problem-based learning; PBL) and an experimental group (PBL with AR) was utilized. The results showed that the students who learned with the PBL and AR-assisted learning materials performed better than those who used the PBL approach in terms of answering questions that required their cognitive abilities of knowledge and comprehension, which are identified as lower cognitive ability.
引用
收藏
页码:325 / 326
页数:2
相关论文
共 10 条
[1]  
Akcay B., 2009, Journal of Turkish Science Education, V6, P26
[2]  
[Anonymous], 1956, Taxonomy of educational objectives: The classification of educational goals, Handbook I: Cognitive domain
[3]  
Barrows H. S., 1980, PROBLEM BASED LNEAIN
[4]   Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions [J].
Chang, Shao-Chen ;
Hwang, Gwo-Jen .
COMPUTERS & EDUCATION, 2018, 125 :226-239
[5]   An optimized group formation scheme to promote collaborative problem-based learning [J].
Chen, Chih-Ming ;
Kuo, Chi-Hsiung .
COMPUTERS & EDUCATION, 2019, 133 :94-115
[6]   A review of experimental mobile learning research in 2010-2016 based on the activity theory framework [J].
Chung, Ching-Jung ;
Hwang, Gwo-Jen ;
Lai, Chiu-Lin .
COMPUTERS & EDUCATION, 2019, 129 :1-13
[7]   Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education [J].
Fidan, Mustafa ;
Tuncel, Meric .
COMPUTERS & EDUCATION, 2019, 142
[8]   Augmented Reality Game-Based Learning: Enriching Students' Experience During Reading Comprehension Activities [J].
Tobar-Munoz, Hendrys ;
Baldiris, Silvia ;
Fabregat, Ramon .
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2017, 55 (07) :901-936
[9]   Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment [J].
Wang, Minhong ;
Wu, Bian ;
Kinshuk ;
Chen, Nian-Shing ;
Spector, J. Michael .
COMPUTERS & EDUCATION, 2013, 68 :293-306
[10]   Improving quality of teaching and learning in classes by using augmented reality video [J].
Yip, Joanne ;
Wong, Sze-Ham ;
Yick, Kit-Lun ;
Chan, Kannass ;
Wong, Ka-Hing .
COMPUTERS & EDUCATION, 2019, 128 :88-101