Affective interactions using virtual reality:: The link between presence and emotions

被引:613
作者
Riva, Giuseppe
Mantovani, Fabrizia
Capideville, Claret Samantha
Preziosa, Alessandra
Morganti, Francesca
Villani, Daniela
Gaggioli, Andrea
Botella, Cristina
Alcaniz, Mariano
机构
[1] Univ Cattolica Sacro Cuore, Interact Commun & Ergon New Technol Lab, I-20123 Milan, Italy
[2] Ist Auxol, Appl Technol Neuropsychol Lab, Milan, Italy
[3] UNA Univ Ctr, Fac Commun & Arts, Lourdes, Brazil
[4] Univ Milano Bicocca, CESCOM, Milan, Italy
[5] Univ Jaume 1 de Castellon, Dept Basic & Clin Psychol & Psychobiol, Valencia, Spain
[6] Univ Politecn Valencia, Med Imaging Comp Lab MEDICLAB, E-46071 Valencia, Spain
来源
CYBERPSYCHOLOGY & BEHAVIOR | 2007年 / 10卷 / 01期
关键词
D O I
10.1089/cpb.2006.9993
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. The data also showed a circular interaction between presence and emotions: on one side, the feeling of presence was greater in the "emotional" environments; on the other side, the emotional state was influenced by the level of presence. The significance of these results for the assessment of affective interaction is discussed.
引用
收藏
页码:45 / 56
页数:12
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