Robot motion planning: A game-theoretic foundation

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作者
LaValle, SM
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TP [自动化技术、计算机技术];
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0812 ;
摘要
This paper proposes a dynamic game-theoretic framework that is used as an analytical tool and unifying perspective for a wide class of problems in motion planning. This approach is inspired by the foundation laid by configuration-space concepts for basic path planning. In the same manner that configuration-space concepts led to substantial progress in path planning, game-theoretic concepts provide a more general foundation which can, incorporate ally of the essential features of path planning, sensing uncertainty, decision theory, bounded-uncertainty analysis, stochastic optimal central, and traditional multiplayer games. By following this perspective, new modeling, analysis, algorithms, and computational results have been obtained for a variety of motion planning problems including those involving uncertainty in sensing and control, environment uncertainties, and the coordination of multiple robots.
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页码:15 / 29
页数:15
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