Ubiquitous computing in sports: A review and analysis

被引:67
作者
Baca, Arnold [1 ]
Dabnichki, Peter [2 ]
Heller, Mario [1 ]
Kornfeind, Philipp [1 ]
机构
[1] Univ Vienna, Dept Biomech Kinesiol & Appl Comp Sci, A-1150 Vienna, Austria
[2] Queen Mary Univ London, Dept Engn, London E1 4NS, England
关键词
Tracking; pervasive computing; GPS; sensors; feedback; POSITIONING SYSTEM; TRACKING; FEEDBACK; BIOMECHANICS; RECOGNITION; INFORMATION; SENSORS;
D O I
10.1080/02640410903277427
中图分类号
G8 [体育];
学科分类号
04 ; 0403 ;
摘要
Ubiquitous (pervasive) computing is a term for a synergetic use of sensing, communication and computing. Pervasive use of computing has seen a rapid increase in the current decade. This development has propagated in applied sport science and everyday life. The work presents a survey of recent developments in sport and leisure with emphasis on technology and computational techniques. A detailed analysis on new technological developments is performed. Sensors for position and motion detection, and such for equipment and physiological monitoring are discussed. Aspects of novel trends in communication technologies and data processing are outlined. Computational advancements have started a new trend - development of smart and intelligent systems for a wide range of applications - from model-based posture recognition to context awareness algorithms for nutrition monitoring. Examples particular to coaching and training are discussed. Selected tools for monitoring rules' compliance and automatic decision-making are outlined. Finally, applications in leisure and entertainment are presented, from systems supporting physical activity to systems providing motivation. It is concluded that the emphasis in future will shift from technologies to intelligent systems that allow for enhanced social interaction as efforts need to be made to improve user-friendliness and standardisation of measurement and transmission protocols.
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页码:1335 / 1346
页数:12
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