Disease dynamics in a stochastic network game: a little empathy goes a long way in averting outbreaks

被引:35
作者
Eksin, Ceyhun [1 ,2 ]
Shamma, Jeff S. [3 ]
Weitz, Joshua S. [1 ,4 ]
机构
[1] Georgia Inst Technol, Sch Biol Sci, Atlanta, GA 30332 USA
[2] Georgia Inst Technol, Sch Elect & Comp Engn, Atlanta, GA 30332 USA
[3] KAUST, Comp Elect & Math Sci & Engn, Thuwal, Saudi Arabia
[4] Georgia Inst Technol, Sch Phys, Atlanta, GA 30332 USA
基金
美国国家科学基金会;
关键词
BEHAVIOR; VACCINATION; SPREAD; SARS; AWARENESS; MODELS;
D O I
10.1038/srep44122
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Individuals change their behavior during an epidemic in response to whether they and/or those they interact with are healthy or sick. Healthy individuals may utilize protective measures to avoid contracting a disease. Sick individuals may utilize preemptive measures to avoid spreading a disease. Yet, in practice both protective and preemptive changes in behavior come with costs. This paper proposes a stochastic network disease game model that captures the self-interests of individuals during the spread of a susceptible-infected-susceptible disease. In this model, individuals strategically modify their behavior based on current disease conditions. These reactions influence disease spread. We show that there is a critical level of concern, i.e., empathy, by the sick individuals above which disease is eradicated rapidly. Furthermore, we find that risk averse behavior by the healthy individuals cannot eradicate the disease without the preemptive measures of the sick individuals. Empathy is more effective than risk-aversion because when infectious individuals change behavior, they reduce all of their potential infections, whereas when healthy individuals change behavior, they reduce only a small portion of potential infections. This imbalance in the role played by the response of the infected versus the susceptible individuals on disease eradication affords critical policy insights.
引用
收藏
页数:13
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